400
Video game design is an inherently interdisciplinary and technically challenging activity that requires proficiency in a broad range of topics and skills in the computer science curriculum. Video game developers must be excellent programmers, have a firm grasp of how to render and animate shapes and scenes, understand mathematical modeling of physical systems, be able to design and implement artificial intelligence systems, understand enough about hardware to optimize code for a variety of platforms, be able to plan and document complicated team projects, and appreciate the human factors issues involved in game design. And, of course, game developers must be creative and have an eye and ear for what makes for impactful game content. This course will cover each of these issues in an applied manner as the class builds basic but professional-looking video games from scratch. Students will work both individually and in teams and will be expected to document their work.
3
Prerequisites
70-245.
This course will expand on 70-410. Students will learn how to write 2D games for a variety of platforms and 3D games for PCs and popular consoles. They will use APIs and modeling tools for developing games in 3D and games for portable and other non-PC platforms. In addition, they will simulate physical systems and intelligent thought processes using vector math, mechanics and artificial intelligence. Work will be done in teams.
3
Prerequisites
70-410.
Programming for mobile devices requires knowledge of in a wide range of computer science topics including human-computer interaction, memory management, processing power, and communications technologies. This course explores video game development focusing on issues specific to mobile devices. Topics that will be addressed include user interfacing, hardware devices, telephony, GPS systems, notifications, and application frameworks for mobile devices. Students will develop using both simulators and actual mobile devices. Work will be done individually and in teams.
3
Prerequisites
70-245.
Fundamentals of computer and network security and information assurance. Topics include access control, authentication, trusted computing, software security and vulnerabilities, operating system security models, how various kinds of malware function, network security devices and architecture, computer hacking techniques and countermeasures, intrusion detection, cryptography, wireless security, and network security protocols.
3
Prerequisites
70-220 or consent of instructor.
An introduction to some of the most popular and useful tools cyber security professionals use to ensure the security of computers, networks, and mobile devices. Examples from several different categories of security applications are discussed and practiced: password crackers, traffic sniffers, vulnerability scanners, web scanners, wireless security scanners, exploitation, packet crafters, fuzzers, and computer and mobile forensics. Students will learn how to use these tools and, just as importantly, how they work from a Computer Science perspective, so that they can improve them and code their own.
3
Prerequisites
70-220.
This is a one-semester course focusing on cryptography and network security. Three areas of emphasis include: symmetric key encryption, public key encryption, and network security practices. The mathematical concepts underlying encryption algorithms will also be presented.
3
Prerequisites
70-200.
This course provides an overview of display devices and applications, point-plotting techniques, two-dimensional transformations, clipping and windowing, lighting, and three-dimensional techniques. Students are also introduced to interactive computer graphics, animation and graphics applications. Students explore these concepts using C++ and the OpenGL programming interface.
3
Prerequisites
70-210.
Methods, strategies, and tools for implementing software systems, particularly as part of a development team. Topics include the software development life cycle, Unified Modeling Language, software testing techniques, software security, open-source development, requirements gathering and documentation, maintenance, and basic software project management.
3
Prerequisites
70-245.
This course provides a study of the structures of selected programming languages related to ALGOL 60 and LISP. Emphasis is placed on semantics rather than syntax of the programming languages. Backus-Naur Form, recursion, parameter transmitting techniques, and an introduction to formal language theory is covered. Functional programming is also discussed. A term project is required.
3
Prerequisites
70-300 or
70-350.
Topics central to Artificial Intelligence are covered, including knowledge representation, the predicate calculus, goal-directed and data-directed search techniques, and rule-based expert systems. Two languages for problem solving is presented: LISP and PROLOG.
3
Prerequisites
70-210 and
13-210.
This course studies programs that use experience for improving their performance at solving a variety of tasks such as classification, regression, or clustering. Topics include supervised and unsupervised learning, reinforcement learning, parametric and non-parametric methods, ensemble learning and introduction to computational learning theory. Students will learn how to evaluate the performance of machine learning methods and how to utilize the techniques in various applications.
3
Prerequisites
70-210 (or programming experience) and
13-210.
An introduction to the concepts, techniques, and systems of data warehousing and data mining, including (1) design and implementation of data warehouse and on-line analytical processing (OLAP) systems, and (2) data mining concepts, methods, systems, implementations, and applications.
3
Prerequisites
70-330.
This course covers various topics, with areas of concentration on communications devices, protocols, standards, networking topologies, hardware, software, design, installation and setup, maintenance and security. The advantages, disadvantages and implementation issues of Microsoft Windows and Unix are explored.
3
Prerequisites
70-220.
This course is a continuation of Communications and Networking. It concentrates on implementing and administrating a diverse network of computers and other devices, including routers, switches, firewalls, network storage devices, printers, wireless devices, and a variety of services. This hands-on courses also gives students experience hacking and protecting such devices.
3
Prerequisites
70-480.
Students a analyze formal language theory and finite state automaton, finite automaton-based lexical analysis, Wirth-Weber relations and simple precedence grammar, recursive descent parsing, symbol table organization, semantic routine and semantic models, and code generation techniques.
3
Prerequisites
70-460.
This series of 400-level seminars focuses on various topics related to computer science; these seminars are usually offered on weekends.
1-3
Prerequisites
See Semester Course Schedule for prerequisites, if any. Consent of instructor and/or chairperson may be required.
Students acquire practical related experience through placement in selected settings. Students submit an internship proposal in advance for approval, maintain a daily task log and submit a five-page written summary report at the conclusion of the internship. A minimum of 210 clock hours and an interview with the on-site supervisor are required.
3
Prerequisites
Junior or Senior status in the Computer Science major, GPA of 3.00 or higher, and approval of the department chairperson.
This course is designed to meet the needs of Computer Science majors wishing to study an advanced topic not found in the curriculum.
1-3
Prerequisites
Consent of the department chairperson. To qualify for an Independent Study, a student must have successfully completed 60 credit hours, at least 12 of which were earned at Lewis, and have earned at Lewis University a minimum 3.0 cumulative GPA.